


Now, in V-Ray 5, you can get a head start on your material creation with two new additions: Making a good and believable material can be a challenge if you don’t know what you’re doing - and even if you do know, it can still take time to do it right.Ī single VrayMtl can create many different materials and looks however, this has always required tweaking many parameters. One of the most complicated parts of rendering is almost always your materials. Great renderings need four components: geometry, lights, a camera, and materials. Replace All References will overwrite the Generic material in both Two Sided and Multi Material.We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options. For example, a Generic material is used as part of Two Sided and Multi Material. Then, use the Replace In Scene option over the chosen material or the Replace All References to replace this material in all places that is used. Select a material to Use as Replacement for any other material in the scene. The Select Objects in Scene option allows selection of groups or components in the viewport that the material will be applied to.

Use the Apply to Selection option and select an object or an object face to apply the material on it. Use the Apply To Layer and select any layer to apply the material. You can apply the material to the currently selected object, object's face, or to a layer. Right-click on any material in the Material's list for a context menu to appear. The Search Scene field will search the assets by name from all the categories that are selected. There are some context options that V-Ray materials have.
